El Mudo
07-14-2009, 11:12 AM
Anyone gonna buy this?
Its got some pretty interesting features, but i'm leaning towards no, just out of principle for how much i'm really getting to HATE how EA works. For example:
I guess the big question when reviewing a new yearly installment of a sports video game is this: Does it have $60 worth of cool new stuff that wasnt in the game last year? The answer for EA's NCAA Football 10 is yes, with a couple of provisions: First, it depends on what aspects you dig about the NCAA franchise, and second, that $60 figure might be a little low. EA would like to squeeze more like $75 out of you.
In an incredibly irksome little move, EA has stuck a number of little money grabs into the game, particularly in Dynasty Mode. For 150 "Microsoft points," you can buy a new "pipeline state" to give you an edge in recruiting in the state of your choosing. For 1,000 Microsoft Points ($12.50), you can buy all of the Dynasty Accelerators -- Recruiting Advisor, Coaching Seminar, etc. -- which will affect every team you control in Dynasty Mode and online Dynasty Mode.
This seems like such a low-rent thing to do. If a game is capable of doing something, and you purchase the game, the game should do that thing. It leaves a nasty taste. Put yourselves in the shoes of a loyal EA consumer. You've waited months to buy the game. You go out, you spend their $60 on it, and as soon as they get home and pop the game in, EA's grubby little paws are reaching out through the console for their spare change. The first hour after you've purchased a video game should be nothing but fun. That's what you paid for, right? To me, it feels like buying a pay-per-view, and then someone saying, "Hey, for $5 more, we'll show you the really cool footage. You've already hooked a customer. Why push it?
Link (http://rivals.yahoo.com/ncaa/football/blog/dr_saturday/post/NCAA-Football-10-Review-EA-goes-for-the-hard-se?urn=ncaaf,176447#remaining-content)
Its got some pretty interesting features, but i'm leaning towards no, just out of principle for how much i'm really getting to HATE how EA works. For example:
I guess the big question when reviewing a new yearly installment of a sports video game is this: Does it have $60 worth of cool new stuff that wasnt in the game last year? The answer for EA's NCAA Football 10 is yes, with a couple of provisions: First, it depends on what aspects you dig about the NCAA franchise, and second, that $60 figure might be a little low. EA would like to squeeze more like $75 out of you.
In an incredibly irksome little move, EA has stuck a number of little money grabs into the game, particularly in Dynasty Mode. For 150 "Microsoft points," you can buy a new "pipeline state" to give you an edge in recruiting in the state of your choosing. For 1,000 Microsoft Points ($12.50), you can buy all of the Dynasty Accelerators -- Recruiting Advisor, Coaching Seminar, etc. -- which will affect every team you control in Dynasty Mode and online Dynasty Mode.
This seems like such a low-rent thing to do. If a game is capable of doing something, and you purchase the game, the game should do that thing. It leaves a nasty taste. Put yourselves in the shoes of a loyal EA consumer. You've waited months to buy the game. You go out, you spend their $60 on it, and as soon as they get home and pop the game in, EA's grubby little paws are reaching out through the console for their spare change. The first hour after you've purchased a video game should be nothing but fun. That's what you paid for, right? To me, it feels like buying a pay-per-view, and then someone saying, "Hey, for $5 more, we'll show you the really cool footage. You've already hooked a customer. Why push it?
Link (http://rivals.yahoo.com/ncaa/football/blog/dr_saturday/post/NCAA-Football-10-Review-EA-goes-for-the-hard-se?urn=ncaaf,176447#remaining-content)