sr71blackbird
07-18-2008, 07:44 PM
Anyone remember or played this game as a kid?
Did your way of playing have variations on the description below?
From Wikipedia:
Two sides are drawn up, roughly of even number. One side goes out. The other counts to some number like 300 and then goes looking for them.
Anyone on the pursuing side can catch anyone on the pursued side by grabbing hold of them and chanting "Ring-O-Levio 1-2-3" three times in a row. If the person pursued breaks free at any point during this brief recitation, the person is not caught. If caught, the pursuer takes the pursued to an area called the jail (the area was called the base in some variations).
Jail is any confined area, typically between two parked cars or bushes where members of the pursued team are accumulated. Any free member of the team that is out can at any time free all team members in jail by barging into the jail without being caught and shouting "Free all!" This means that all members of the team in jail are now free and have to be recaught.
In some variations of the game, the pursuing team cannot station any player of their team within line of sight of the jail. This is called "babysitting". The cry of "babysitting" can be made by anyone in the jail who feels that any member of the opposing team is lingering near the jail and blocking their rescue.
Game ends when one team catches all the members of the opposing team at which point the captured team reverse roles and now count while their opponents hide.
Coordinated attacks to free the jail often employ military strategy in their use of terrain and engage in flanking maneuvers and feints that resemble battlefield tactics. The game itself though is rarely violent and fights are rare as all the running generally makes both the pursuer and pursued weak with laughter at the point of capture.
Each round of Ringolevio lasts about a half hour, but the actual duration of play is a factor of the boundaries of play agreed to at the start of a game as well as the number of players on each side.
Games often have set boundaries of how far from the jail pursued players can go. Some games have been played with citywide boundaries with up to 40 players. These games had rounds lasting for weeks with suspension of play for a half hour before, during and a half hour after school hours.
One other variation allows that the players in jail could extend out of the jail by holding hands, making it easier to be freed by your teammates.
Did your way of playing have variations on the description below?
From Wikipedia:
Two sides are drawn up, roughly of even number. One side goes out. The other counts to some number like 300 and then goes looking for them.
Anyone on the pursuing side can catch anyone on the pursued side by grabbing hold of them and chanting "Ring-O-Levio 1-2-3" three times in a row. If the person pursued breaks free at any point during this brief recitation, the person is not caught. If caught, the pursuer takes the pursued to an area called the jail (the area was called the base in some variations).
Jail is any confined area, typically between two parked cars or bushes where members of the pursued team are accumulated. Any free member of the team that is out can at any time free all team members in jail by barging into the jail without being caught and shouting "Free all!" This means that all members of the team in jail are now free and have to be recaught.
In some variations of the game, the pursuing team cannot station any player of their team within line of sight of the jail. This is called "babysitting". The cry of "babysitting" can be made by anyone in the jail who feels that any member of the opposing team is lingering near the jail and blocking their rescue.
Game ends when one team catches all the members of the opposing team at which point the captured team reverse roles and now count while their opponents hide.
Coordinated attacks to free the jail often employ military strategy in their use of terrain and engage in flanking maneuvers and feints that resemble battlefield tactics. The game itself though is rarely violent and fights are rare as all the running generally makes both the pursuer and pursued weak with laughter at the point of capture.
Each round of Ringolevio lasts about a half hour, but the actual duration of play is a factor of the boundaries of play agreed to at the start of a game as well as the number of players on each side.
Games often have set boundaries of how far from the jail pursued players can go. Some games have been played with citywide boundaries with up to 40 players. These games had rounds lasting for weeks with suspension of play for a half hour before, during and a half hour after school hours.
One other variation allows that the players in jail could extend out of the jail by holding hands, making it easier to be freed by your teammates.