View Full Version : Any MMORPGs worth playing on the horizon?
TheRealEddie
05-19-2007, 10:53 AM
I was a huge fan of SWG and played it for 2 years before the devs basically killed it but in reality I would have quit either way. Played WOW for about 2 months before moving on to try Eve Online for about a month.
What I've realized is that all these games have the same gameplay elements with meaningless quests that involve going from A to B, kill/deliver/retrieve, and then going from B to C (or back to A). PVP gets stale as its the same battle over and over again with no impact on anything...
What I want to see is an MMO where players actually effect the world around and quests mean something. AND PVP actually changes and its not the same battle over and over again. Oh, and fuck wizards and elves..I'm sick of that played out genre.
Waving my geek flag.....
JesterOfSadness
05-19-2007, 11:26 AM
I would say no. Every MMO now is basically a quest n grind deal with them expecting you to plug in massive hours to get the gear to beat the bad guys. PvP in every game that I've seen/played in sucks except for old school Ultima Online.
I played WoW for almost 2 years(?), and I'm pretty much done with it. Yeah I hop on to do Arena, but playing a healer in those situations absolutely sucks and has no fun factor. Add that with shitty internet(Thanks comcast you shitfaced internet service) and you're ready to break a keyboard against a tree. I could go on and on about why I hate that game, but I'll hold off for now.
Oh, and that LotR MMO looks shitty too.
CofyCrakCocaine
05-19-2007, 11:48 AM
I've never invested my time or money into an MMORPG. The notion of having a game you have to pay a monthly fee to play is preposterous to me. That costs more than most arcade machines (at least, back when arcades were cool and actually had crowds playing them and cost maybe 50 cents max). I'd much sooner get HBO and some extra movie channels on my cable. Hell, I'd get a better internet service before I invested in yet another goddamned monthly fee.
And the concept of an MMORPG doesn't appeal to me either. Some developer made this silly little item that he then calls "super extra special filthy mcbastard's scabbard of stud" and makes it very difficult to obtain, and thousands of idiots are spending 200 hours of their life in real-time fighting rats and pigs to level up enough to be able to obtain this thing? Keep in mind that at the time of his birthday, a 100 year old will have lived about 873,600 hours only. Not even a million hours. I don't know about anyone else but that makes life seem entirely too short and 200 hours spent trying to get McBastard's scabbard of stud way is too high a price just so you can do +50 fire damage to a computerized simulation of a grr scary monster.
And there's no real storyline either? Just some finite quests that have zero impact on the bigger picture of the gaming world? Bah.
And the average kid you play with is probably a minimum 7 years younger than yourself, in high school, and has some degree of justification for why he's on the computer so long? Of the adults I'd be playing with, I'd be amongst the ranks of such winners as the SW galaxies kid who killed his friend with a sword after his friend sold his dark jedi darth maul character for $500...the couple that played WoW at an internet cafe for hours, came home and found a starved dead baby in the crib...or how about that fat guy who died of malnutrition from playing over 17 straight (and likely way longer) hours without eating or shitting? Thanks, I'm out if that shit is that addicting for some people.
If you like it, that's your thing. Me? I prefer the stuff that actually comes to an end eventually and lets you resume your real life. And doesn't cost over $140 bucks to play each year.
mdr55
05-19-2007, 11:51 AM
What's a MMORPG?
Is Guild Wars a MMORPG?
I play that once in awhile.
JesterOfSadness
05-19-2007, 12:05 PM
With PvE raiding, most guilds will do almost 4 days, 6 hours straight of that bullshit. I can only bear a half hour of healing, and one someone bitches about it, I'm out. I play for fun, not playing this as like it's a fucking second job. That kind of shit does kill friendships,guilds,etc.
Like I told my Guildmaster, who wants to run a specific 10-man instance for better gear in PvP, I'm not going to waste my days that I'm free in a shitty place with people who constantly bitch about everything, for 6 fucking hours. You want to replace me? Fine, go for the gold sir. Healers in our guild are rare, and last I saw/heard NO healer wants to be in that instance.(People who play will know what I'm talking about)
I agree, many people are overly addicted to that game. Some lose jobs,relationships, among other things. Some use that game as a job (Personal leveling services and gold farmers). I've met alot of cool people in-game, but I have also met alot of assholes, who if you meet them IRL, you'll want to cave their head in with a brick. MMO's usually have the worst player base, morely for the "1337 HaXxOr" 12 yr olds.
CofyCrakCocaine
05-19-2007, 12:43 PM
A game that always keeps me satisfied is Max Payne. Know why? Single player, you kill alot of bad guys in fun style with a variety of lovely guns, you actually make progress in a storyline, and best of all, it's a very short game by most FPS standards. And that's just fine with me.
I've replayed the game probably 7 or 8 times. It remains golden to me.
I can handle multiplayer, if it's short and to the point. Counter strike, team fortress, those are my kind of multiplayer. And you still meet the best and worst kind of people in those games. But the process isn't extended to agonizing depths like it must be for MMORPG.
CofyCrakCocaine
05-19-2007, 12:46 PM
And I love my standard fare of RPGs, don't get me wrong. Diablo II, Fallout, that weird FPS/RPG/Survival Horror hybrid System Shock (SHODAN's my avatar after all) Deus Ex, and Elder Scrolls all are games I love to death. I just hate games that are 'multiplayer only'.
John Carmack feels the same way...he prefers the solitary single-player experience to the group experience. So he said in some interview that came out a month ago.
JoeYaDeadHomey
05-19-2007, 03:17 PM
not an mmo fan but tabula rasa looks interesting. also as far as pc games go.. im all about hellgate london, i think its due in september and its made by most of the diablo team.
ChimneyFish
05-20-2007, 10:33 AM
I just hate games that are 'multiplayer only'.
That's the main thing that keeps me from trying any of these games. I don't feel like dealing with other people when I'm playing.
I want to try the new LotR game so bad, but I'm not dealing with some 12 year old who thinks he's a badass because he's a "Dwarflord".
Death Metal Moe
05-20-2007, 11:49 AM
I just got into WoW late last year. It's fun and not for everyone. I don't level as quickly as others because I tap out at like 3 hours of play.
They just started a Lord of the Rings online deal, you may want to check that out. I wasn't interested because you can't be the bad guys.
AgnosticJihad
05-20-2007, 12:45 PM
That's the main thing that keeps me from trying any of these games. I don't feel like dealing with other people when I'm playing.
I want to try the new LotR game so bad, but I'm not dealing with some 12 year old who thinks he's a badass because he's a "Dwarflord".
I used to play Star Wars Galaxies, before they changed the whole game and fucked it up. But they used to have a special server for adults only so you could avoid the fucking kids, and used to have one that was only for hardcore role-players.
Regarding the Lord of the Rings, I've checked it out and it is pretty cool. Also, I think they do have a mode where you can play orcs and trolls and shit, but I think it's like a side game or minigame or some such, not part of normal play.
Here's some info on the LOTR playing as baddies:
In fact there is a form of PvP combat included called "Player versus Monster-Player (PvMP)". Monster Play is unlocked at level 10, when players can automatically become level 50 monsters that are restricted to one area of the game. Players temporarily control playable monster characters which can complete quests and attack other non-monster player characters within the area designated for Monster Play. These monster characters may be enhanced by the use of Destiny Points, which are awarded while leveling and completing quests as your monster character as well as your normal character.
TheRealEddie
05-20-2007, 09:00 PM
One thing to consider regarding monthly fees is that a part of what you are paying for is new content. An MMO is usually continually developed even after its released.
I looked at LOTR but it seemed like more of the same..... I didnt like that it had little diversity of characters or skills and the pvp wasnt integral in the game.
Star Wars Galaxies started off in the right direction when it started. Players made everything worth having with lots of interdependence between players, 32 different skillsets to choose from to mix and match with to create a unique character. Its downfall was a lack of content, and too much attention on those damn Jedi (which shouldnt have been in the game in the first place)...
Then WoW came out and got 4 million subscribers and now all MMOs are WOW clones...craptastic..
patsopinion
05-20-2007, 11:05 PM
Shot-Online
Corum
(http://gpotato.com/)
hey they're free
shot is an mmorpg golf game
rooter
05-21-2007, 11:34 AM
I've never invested my time or money into an MMORPG. The notion of having a game you have to pay a monthly fee to play is preposterous to me. That costs more than most arcade machines (at least, back when arcades were cool and actually had crowds playing them and cost maybe 50 cents max). I'd much sooner get HBO and some extra movie channels on my cable. Hell, I'd get a better internet service before I invested in yet another goddamned monthly fee.
WoW comes out with new content pretty much every month. That monthly fee pays for a lot more than just being able to get on and do the same thing every time. You don't have a problem paying for new cable television content every month and that even has a completely free alternative.
The average wow player spends $0.25/hour to play the game (which is kinda sad when you do the math on that). Anyway, even if you play half that much, it's still much cheaper than playing arcade games 10 years ago.
I quit playing WoW almost two years ago after running my Warlock up to level 60. I might go back and try 70, I have a coupon for a free 10 days.
rooter
05-21-2007, 11:37 AM
If you guys are old school, you could play Legend of the Red Dragon on a BBS (telnet://theroughnecks.net). Not nearly as massive, but still pretty fun (and I can access it from work)
badmonkey
05-22-2007, 12:51 PM
I don't know about anyone else but that makes life seem entirely too short and 200 hours spent trying to get McBastard's scabbard of stud way is too high a price just so you can do +50 fire damage to a computerized simulation of a grr scary monster.
You've obviously never obtained McBastard's scabbard of stud.
Not quite as good as the super ultra sharp pointy thing of DEATH, which makes McBastard's scabbard of stud seem a lot more like newbie equipment, but still totally worth it.
Badmonkey
patsopinion
05-22-2007, 03:14 PM
pirates of the Caribbean online
according to ign.com
Commendations
Obviously a crucial element, the naval combat system appears to have good pacing, an accessible learning curve and
a nice balance between tactics and firepower. There's also an interesting strategic layer in which completing enough PvE missions gives a faction the chance to capture an enemy port in a scheduled PvP engagement. Players can own a selection of vessels up to a powerful but ponderous warship carrying 104 guns, and can customize them in various ways. Some other notable elements are avatars you can personalize to your liking, a player-driven manufacturing-based economy that won't require repeatedly crafting insignificant items, and a system allowing users to submit their own content for approval, including flag and sail designs plus 3D ship models. The visuals seem quite competitive.
LordJezo
05-23-2007, 04:09 AM
If you guys are old school, you could play Legend of the Red Dragon on a BBS (telnet://theroughnecks.net). Not nearly as massive, but still pretty fun (and I can access it from work)
Wow.
L.O.R.D.
That game was awesome back when I played it. How many years has that been now? I'd say over a decade. I remember when I upgraded my telnet client to one that was able to display color, seeing the big red dragon scroll through my window as I went into the game was pretty amazing.
The leaderboards were great, everyone wanted to be the dude who managed to bang the hot chick at the bar. I killed the Red Dragon a couple of times. Good memories.
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